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Under my studio name Cyberleaf Studio, I have been creating bespoke game audio and releasing game audio assets for over a decade, supporting indie developers and studios worldwide.
My work ranges from full music and sound design for narrative games to technical audio implementation and middleware solutions.
I specialise in:
- Narrative games of all genres
- Technical music and audio design
- Middleware integration using FMOD, Wwise, and implementation in Unity, Godot, and Unreal
Selected credits include:
- Grumpy Rhino Games – Idle Apocalypse, Necromerger
- Paradnight Studio - The Nameless City
- Panic Playdate – Voidblazers, Halfway to Dawn
- NetHack Legacy
- Beholgar
- Drone Racing Leagu