
The studio provides expertise in real-time multiplayer systems, networked gameplay integration, social and online features, visual effects, tech art, and gameplay programming. They work with clients to add online functionality to offline games or design multiplayer from the start, and offer live operations support. The team has shipped nine games and brings experience from AAA console development, with every employee having shipped at least one title in Unreal Engine. They have worked with major publishers including Blizzard, Activision, and Sony.
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