
Gameye provides infrastructure for deploying and managing dedicated game servers across distributed computing environments. Based in Rotterdam, the company was established in 2017 and operates a containerized server management system compatible with bare metal and cloud deployments from 21 different providers operating across more than 200 global datacenters. The platform accepts containerized game servers built on any engine, including Unreal Engine, Unity, Godot, and proprietary solutions. Integration capabilities extend to multiple matchmaking services such as Nakama, Pragma, AccelByte, PlayFab, and FlexMatch. The service model employs capacity-based pricing with per-second granularity, eliminating egress charges and vendor dependency. Since 2019, the infrastructure has supported over 130 million game sessions, with notable deployments including Chivalry 2, which reached 250,000 concurrent players upon release.
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