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Gameplay Programmer (volunteer) at Kyrie Studios, working in C++/Blueprint on combat systems, AI behaviour, camera mechanics and quest scripting for an unannounced Norse mythology action RPG in UE5. Recent work includes combat roll and target lock improvements, and weapon combo systems built on Animation Montages and GAS.
Day job: .NET Developer at HMRC, building internal Blazor applications.
First Class BSc in Games Technologies, Newcastle College. Actively transitioning into full-time gameplay programming and open to opportunities.