
metricminds was established in 2001 and became part of THQ Nordic in 2022. The studio delivers specialized work in three core areas: real-time cinematics, performance capture, and keyframe animation. Cinematic production spans the entire workflow from initial concept through final delivery, or alternatively handles specific phases within that sequence, encompassing pre-production, production, and finishing stages. The motion capture division maintains a fully equipped facility in Frankfurt featuring 68 Optitrack cameras and the ability to record up to 10 performers simultaneously. The animation department handles both cinematic and gameplay animation, offering services such as motion editing, keyframe animation, physics simulation, and vehicle animation. The studio collaborates with clients through an iterative process, incorporating deliverables into game engines at scheduled intervals and employing proprietary tools that facilitate workflow between MotionBuilder, Maya, 3DS MAX, and various game engines including Unreal Engine and custom technologies.
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