
The studio is fully remote and based in the US. It is currently working on an unannounced nonviolent 3D exploration platformer featuring a witch riding a broomstick like a skateboard, built in Godot. The game includes discrete levels, an open world area with skate parks, cutscenes, and dialogue without voice acting. Sound design work involves creating ambient and atmospheric effects for biomes, interfaces, and movement systems using FMOD.
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