
Founded in 2021 by Emily Yim and Ksusha Zito, Superbloom focuses on lifestyle games that emphasize community, creativity, and social gameplay. The studio's debut title, Venue, is a design-focused game where players create spaces and connect with a global community of creators. The team of 13 members draws from diverse backgrounds across the US and Europe, with leadership experience from major publishers including EA, Glu, New York Times Games, and Dots.
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