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85M players reached. 25M copies sold. Award winning games. Years of profitable live ops.
For 19 years, I shipped and grew games like Rainbow Six Siege, BioShock's next installment, and Assassin's Creed IV Black Flag. I climbed from the trenches as a programmer to high-stakes decisions as acting lead producer — and that climb taught me what it takes to ship commercially and critically successful games.
I can turn your AAA/AA teams into aligned, decisive groups by training your leaders, facilitating your insights, and auditing your project so you can ship the games you're meant to make. That's the difference between cancellation and shipping a game that builds a legacy.