
Malin Arvidsson specializes in sound design, implementation, field recording, and voice-over services for games across multiple platforms including PlayStation, Xbox, PC, and mobile. She has experience with audio middleware such as Wwise and FMOD, and game engines including Unity and Unreal, as well as proprietary engines. She also offers field recording workshops in Sweden. Her work has featured on BAFTA-nominated titles and recent AAA releases.
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